Westminster Media Forum

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Next steps for the UK video games industry

policy & regulation | promoting sector growth | opportunities & key sector issues | skills | investment & funding | loot boxes | international developments | AI | safeguarding, user protection & IP rights

Morning, Wednesday, 21st May 2025

Online


This conference will examine next steps for the UK video game industry.


Policy and sector growth
Considering latest thinking on opportunities for growth, stakeholders and policymakers will discuss implications of recent policy developments, including from the 2024 Autumn Budget, and expectations surrounding the Government’s Invest 2035 strategy and the 2025 Spending Review. Delegates will assess whether measures such as the continuation of the Video Games Expenditure Credit and funding for the UK Games Fund sufficiently address industry needs, including for smaller games companies, and what is needed to support the domestic industry and attract investment moving forward.


We expect the agenda to bring out latest thinking on the effectiveness of the video game certification process in supporting cultural and economic objectives.


Regulation, new requirements, and loot boxes
There will be a focus on regulatory challenges facing the sector, considering next steps for industry regarding preparation for risk assessments and content moderation requirements, safety-conscious innovation in game design, with discussion on implications of the Online Safety Act 2023. We expect discussion on key considerations for safeguarding and user protection, Ofcom’s codes of practice, setting out how online platforms can meet their duties, as well as how best to balance legally-mandated and self-regulated loot boxes, whilst ensuring developers adhere to their own guidelines.


Further sessions will examine implications of international regulatory developments, notably the European Commission’s Fitness Check of EU Consumer Law on Digital Fairness.


Innovation, AI and ethics
The agenda will also explore the impact of generative AI, including opportunities the technology presents and how industry can ethically harness innovation. We expect discussion to explore the conflict between generative AI and copyright frameworks, following the Government’s recent consultation and priorities for ensuring responsible use, looking at emerging regulatory challenges and protecting IP rights for creators, as well as expectations from the upcoming Digital Fairness Act.


Skills
Sessions will also assess priorities for education and skills development within the video games sector, with discussion on opportunities and potential benefits following the Government replacing the Apprenticeship Levy with a Growth and Skills Levy, and how effective collaborative frameworks can be put in place to tackle skills shortages.


Overall areas for discussion include:

  • policy: measures in the Autumn Budget - the Video Games Expenditure Credit - support for smaller game companies - the UK Games Fund - potential outcomes of the Spending Review
  • promoting sector growth: funding and investment priorities - expectations from Invest 2035 - identifying funding needs of small and medium sized enterprises - options for grants or funding pools
  • safeguarding: responding to recent safety concerns on gaming platforms - enhancing protection for young users - implementing effective content moderation - ensuring regulatory compliance
  • regulation: implications of the Online Safety Act 2023 - Ofcom’s upcoming codes of practice - preparing for risk assessments and content moderation requirements - innovation with safety
  • loot boxes: balancing between self-regulation and legal mandates - effectiveness of current industry guidelines - international approaches to loot boxes - addressing concerns over addictive design
  • international developments: outcomes of the EC’s Fitness Check - anticipating effects of the Digital Fairness Act - potential impact on UK regulations - transparency and consumer protection
  • skills: addressing industry-specific training needs - evaluating the Growth and Skills Levy - developing tailored apprenticeship programmes - fostering collaboration between industry and education
  • AI: developments, opportunities, and priorities for innovation - impact of generative AI on the industry - addressing concerns around IP and image rights - implications for the wider workforce

All delegates will be able to contribute to the output of the conference, which will be shared with parliamentary, ministerial, departmental and regulatory offices, and more widely. This includes the full proceedings and additional articles submitted by delegates. As well as key stakeholders, those due to attend include officials from DSIT; DBT; HMRC; Department for the Economy, NI; ICO; Ofcom; Home Office; and the Welsh Government.



Keynote Speakers

Nick Poole

CEO, Ukie

Dr David Zendle

Senior Lecturer, Department of Psychology, University of York

Anna Mansi

Director, Video Games and Certification, British Film Institute

Paul Durrant

Founder and CEO, UK Games Fund

Keynote Speakers

Nick Poole

CEO, Ukie

Martin Dawson

Deputy Head, Audiovisual Industry and Media Support Programmes, European Commission

Paul Durrant

Founder and CEO, UK Games Fund

Dr David Zendle

Senior Lecturer, Department of Psychology, University of York

Lisa Opie

Chair, Screenskills; and Managing Director, Ubisoft

Anna Mansi

Director, Video Games and Certification, British Film Institute

Speakers

Dr Celia Pontin

Director, Policy and Public Affairs, Flux Digital Policy

Daniel Dyball

Director, UK and APAC Public Policy, Sony Interactive Entertainment

Nick Allan

Partner, Mishcon de Reya

Emily Bailey

CEO and Co-Founder, Antler Studios

Ekrem Shahin

Associate Director, Corporate Finance, M&A, KPMG